The Basics

The rings are placed on their matching colors on the board. The steel ball is rolled with the players fingers (from behind the red line) in an attempt to knock as many rings in the slots as possible. Each play stops when the ball stops. Each turn has up to three plays. A turn is over when the ball drops in a hole or after the third play. Rings are placed onto the board only in the beginning of the game or in the case of a *scratch.

Winning… Duh.(and scoring)

Game plays to 21 for regular play and 35 for extended play. Scoring is spelled out on the board. A green ring is worth the number in front of the pocket it slides into multiplied by 1. A red ring is worth the number in front of the pocket it slides into multiplied by 2. A black ring is worth the number in front of the pocket it slides into multiplied by 3. When the ball drops into a green hole 1 point is added to the score of whatever the ring-count was and the players turn is over. When the ball drops into a red hole it is worth 2 points plus whatever the ring-count was and the players turn is over. When the ball drops into a black hole it is worth 5 points plus whatever the ring-count was and the players turn is over.

Technicalities

*Scratches
If any of the peices (ball or rings) come off the board, the players turn is over, the rings are placed in an open ring spot of the same color on the board (of the shooting players choice) and no score is taken for any plays during the turn.
Disputes
Game length must be agreed upon before the game begins or by default the game is regular length (21). It is the aposing players responsibility to watch what hole the ball drops in or they must accept what the shooting player sees. If both players think they see the ball drop in a different scoring hole, rock-paper-scissors shall determine who has better vision. Paper-rock-scissors shall also determine the first shooter of the first game. Continuing games are played by looser shoots first.

Blah, Blah, Blah, more details… just in case you wanted to know.

It is easiest to wait for the end of the turn to pull rings from pockets and tally the score at that point. Tallying points on a notepad (or napkin if need be) is much better than keeping track in your head.

The 5 Commandments of Dropholes!

1. Thou shalt have fun while playing Dropholes!
2. Thou Shalt not cheat when scoring.
3. Thou shalt keep thy balls (and rings) off the floor.
4. Thou shalt not bear false disputes against thy neighbor
5. Thou shalt not not make any replica of dropholes! without thy makers expressed permission.
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